Monday: RECYCLING CYCLE
Students: I can tell what the 3 R's represent.
Students: I can tell what the 3 R's represent.
1. Watch the video below to learn about recycling.
2. Look at the poster below. What is the first step in the recycling process? What does mechanical sorting mean?
3. Solve the puzzle below.
4. Earth Day Games.
Tuesday: Recycling Sharing
Students: I can make a paper about recycling.
1. Play the game below to learn what bins items go into.
Students: I can make a paper about recycling.
1. Play the game below to learn what bins items go into.
2. Watch the video below first, then go to the website to make your picture.
Explain some part of the recycling process. Draw a picture and explain some part about the recycling process.
3. Find the words in the puzzle
4. Earth Day Games
Wednesday: Following Lego Designs
Students: I can build with legos.
1. Play the game below.
2. Lego Building Time. Can you make an Easter Egg? Use the blueprint in the box to create an Easter egg.
3. Solve the puzzle below.
4. You may explore the site below.
Thursday: Earth Day Word Scramble
Students: I can unscramble words and type them out.
1. Typing Adventure
2. Find the words in the puzzle below.
3. Open the file below. Type in your name and the words, then print it out.
earth_day_unscramble.pdf | |
File Size: | 216 kb |
File Type: |
4. You may do the activities on the pages below.
Friday: Free Fun Friday
Objective: Students will improve their typing skills.
1. Please play the game and get to the treasure before starting your free time.
2. Free Fun Friday Time. You may do activities from pmasterson.net.
MITECS Objectives:
2.b. Engage in positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices.
3.d. Build knowledge by actively exploring real world issues and problems, developing ideas and theories, and pursuing answers and solutions.
MITECS Objectives:
2.b. Engage in positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices.
3.d. Build knowledge by actively exploring real world issues and problems, developing ideas and theories, and pursuing answers and solutions.