MONDAY - SCRATCH
I can test different codes to see what they do.
I can test different codes to see what they do.
1. Please do lesson 15.
2. Play the game below. Use the arrow keys to move the cat through the maze.
3. Sign up link for SCRATCH. Please sign up by using your first and last initial, 6, and then res. Example: pm6res. If it says that name is already taken, then try your first two letters, example: pom6res.
The initial password to get into the program is: pmasterson. Once you get in, you will be asked to change that password. Write it down inside your nametag!
The initial password to get into the program is: pmasterson. Once you get in, you will be asked to change that password. Write it down inside your nametag!
4. Follow along as we create a basic program together, Amazing Maze.
Shrink the cat down 30%
Click on the stage, paint - Create a maze for the background. Use black rectangles to make the maze walls.
Then code the cat to move.
4. Write the rest of the code for the cat. Be sure to use the dropper tool to get the exact colors or it won't work.
5. After you have the game working. See what you can do to improve it. Can you change the character? Do this in costumes or you will lose the code you wrote.
6. Exiting the classroom. Make sure you turn off the computer. Do not turn off the monitor.
Follow line procedures. Please stay seated until you are asked to line up.
Follow line procedures. Please stay seated until you are asked to line up.
TUESDAY - CROSS THE ROAD
I can create a loop in my code.
1. Do lesson 16 today.
2. Play the game below. Use the arrow keys to move the cat across the road to the grass. Watch out for the car!
3. Log into Scratch.
4. I will help you make the road for this game. Then you can type in the code below.
This is the code for the cat.
This is the code for the cat.
This is the code for the car.
5. CHALLENGE: After your game is working, make a second car and put it on the other side of the road. Can you add car sounds? What else can you add to the game?
6. Exiting the classroom: Make sure you turn off the computer. Do not turn off the monitor. You turn off the computer by going to the windows icon and selecting shut down. DO NOT PUSH A BUTTON TO TURN IT OFF, PLEASE.
WEDNESDAY - FALLING HEARTS
I can create a variable to keep score.
1. Lesson 17 today.
2. Play the game below by clicking on as many hearts as you can before time runs out. What score did you get?
3. Log into Scratch.
4. Find a heart sprite. You will need to create a variable for this game and call it, score. Then create the code for the heart. Pick any background you wish. Test your game.
Challenge: can you make the objects fall faster and make it harder to click on them?
5. Exiting the classroom: Make sure you turn off the computer. Do not turn off the monitor. You turn off the computer by going to the windows icon and selecting shut down. DO NOT PUSH A BUTTON TO TURN IT OFF, PLEASE.
THURSDAY - SHARK GAME
I can create website game.
1. Lesson 27 today.
2. Play the game below. Press the space bar to make the shark swim.
3. Log into Scratch. I will get you started with the backdrop and code. Then you can finish the game on your own.
The backdrop is just water and sandy bottom.
Then create a Sprite to be the pipes. It is the pipes that will move.
You will need 2 variables for this game. Score and Speed.
Then create a Sprite to be the pipes. It is the pipes that will move.
You will need 2 variables for this game. Score and Speed.
4. Exiting the classroom: Make sure you turn off the computer. Do not turn off the monitor. You turn off the computer by going to the windows icon and selecting shut down. DO NOT PUSH A BUTTON TO TURN IT OFF, PLEASE.
FRIDAY - FUN FRIDAY, CREATE YOUR OWN
I can create my own game in Scratch.
I can create my own game in Scratch.
1. Lesson 27, but skip the first 5 lines.
2. Finish the game we started yesterday. Make sure it is fully functioning. Then you may do the following:
A. Using the skills learned so far, create an original game where you earn a score by doing something. You may make it similar to games we created in class, but change the artwork and sprites. Try to add something new to the game.
Share your game to the My Own Game Studio when finished.
B: you may play the games on my website, pmasterson.net.
A. Using the skills learned so far, create an original game where you earn a score by doing something. You may make it similar to games we created in class, but change the artwork and sprites. Try to add something new to the game.
Share your game to the My Own Game Studio when finished.
B: you may play the games on my website, pmasterson.net.
CSS 6-8
2-AP-11 Create clearly named variables that represent different data types and perform operations on their values. Subconcept: Variables; Practice 5.1, 5.2
2-AP-11 Create clearly named variables that represent different data types and perform operations on their values. Subconcept: Variables; Practice 5.1, 5.2