5-8 SUMO BOTS
MONDAY- WHAT IS SUMO WRESTLING
Students: I can build a robot to battle.
Students: I can build a robot to battle.
1. What is Sumo Wrestling?
Sumo is an ancient form of wrestling which has been the national sport of Japan for several thousand years.
Wrestlers grapple in a circular ring (dohyo) attempting to force their opponent out of the ring or make them touch the ground with any part of their body other than the soles of their feet.
Sumo is an ancient form of wrestling which has been the national sport of Japan for several thousand years.
Wrestlers grapple in a circular ring (dohyo) attempting to force their opponent out of the ring or make them touch the ground with any part of their body other than the soles of their feet.
1. Watch a Robot Sumo Battle in the video below.
Sumo Ring Battle Rules
Objective: to push your opponent out of the ring.
(If you tip your opponent over 2 times, that counts as a win).
Ring Size: 33 inch diameter circle
White/Yellow line: 1.5 inch thick
Size: Robot must not exceed 8" x 9"
Height: no limit
Weight: 2 pounds
Technic pieces only.
Robots start facing opposite directions.
Only 2 robots at a time.
Do not wear out the motors with excessive tie ups or too many battles per hour.
Objective: to push your opponent out of the ring.
(If you tip your opponent over 2 times, that counts as a win).
Ring Size: 33 inch diameter circle
White/Yellow line: 1.5 inch thick
Size: Robot must not exceed 8" x 9"
Height: no limit
Weight: 2 pounds
Technic pieces only.
Robots start facing opposite directions.
Only 2 robots at a time.
Do not wear out the motors with excessive tie ups or too many battles per hour.
2. You will need to build the robot. You can open the file on the computer or use a booklet and build at a table. Your choice. Online Instructions Here
3. Attach the color sensor and ultrasonic sensor using the videos below.
ATTACH COLOR SENSOR VIDEO
HOW TO ATTACH THE ULTRASONIC SENSOR
3. Return all the equipment. Be sure to get your robot cord out so we can plug them in to get charged. This will be the cord that plugs into the wall.
TUESDAY: FINISH BUILDING AND WRITE THE PROGRAM
Students: I can write the program to sumo wrestle.
1. Finish adding the color and ultrasonic sensors. Then you can add additional pieces and parts to make your robot battle worthy.
2. I want to teach you about your sensors before we move on.
Use the toggle buttons to move to the port view.
What does the robot read when it is just on the cement floor? What does it read when it is on the yellow/white? How will we keep in in the ring?
Now lets look at the ultrasonic sensor.
3. On your computer, open the EV3 Classroom program. Create the following program and download it onto your robot. Save your program in case you want to make adjustments later.
4. Alternative activities if not working with the robots.
5. Return all the equipment. Plug in your robot if your battery is low.
We will line up and exit from seat number 28 down to 1.
We will line up and exit from seat number 28 down to 1.
WEDNESDAY: DOCUMENT IN YOUR JOURNALS
Students: I can use the Engineering Design Process.
Update your journals.
1. Get your journals and start entering the information below. The blue text you can copy. The red text needs to be in your own words and your own answers.
1. Get your journals and start entering the information below. The blue text you can copy. The red text needs to be in your own words and your own answers.
2. When your journal is completed, you may finish building/coding your robot.
You can do some practice battles in the rings up front. Record in your journal how you do. Then describe any changes you will make to improve. Document it in your journals and then you can do it and test again.
You may also want to alter the program a little. Keep the 1 second delay at the beginning, but you can change how it turns, the speed and direction in your program.
3. Play the games below when you need a break or are finished.
4. Make sure everything is put away and log off. Be ready to line up.
THURSDAY: LET THE BATTLE COMPETITION BEGIN (if we are ready)
Students: I can be a good sport when competing with classmates.
THURSDAY: LET THE BATTLE COMPETITION BEGIN (if we are ready)
Students: I can be a good sport when competing with classmates.
1. Watch the video below while you are waiting for your turn to battle.
2. I will use a double elimination bracket for the robots. That means you will be able to battle until you lose 2 times. You are to watch the other battles after that or do the activities below online. No more building or modifying.
We will review the rules above one more time. If your robot does not meet the size or weight expectations, you will lose your match automatically.
If parts fall off your robot during the match they may not be reattached until your round is over.
We will review the rules above one more time. If your robot does not meet the size or weight expectations, you will lose your match automatically.
If parts fall off your robot during the match they may not be reattached until your round is over.
3. Activities you can do when not doing the robot battles.
4. Return all the equipment. Plug in your robot if your battery is low.
Please log off computers and get ready to line up.
Please log off computers and get ready to line up.
FRIDAY: RETURN ROBOTS TO EDUCATOR MODELS
I can take care of the supplies I used this week and put parts in the correct place.
1. Build the puzzle below. Do you think that this would win????
2. If you are finished with the competition, take your robot down to the base model. That means remove the color sensor, ultrasonic sensor, and any extra pieces you added. Organized your tote and return it to the cabinet.
Then complete page 3, the Improve section of your journal. What else could you do to improve your robot for another battle or what would you like to try?
Then complete page 3, the Improve section of your journal. What else could you do to improve your robot for another battle or what would you like to try?
3. If everything has been completed and put away, then you can have Free Fun Friday Time.
CSS 3-5
1B-AP-10 Create programs that include sequences, events, loops, and conditionals. Subconcept: Control; Practice 5.2
1B-AP-12 Modify, remix, or incorporate portions of an existing program into one’s own work, to develop something new or add more advanced features. Subconcept: Modularity; Practice 5.3