5.3 EV3 ROBOT ARM GRABBER
MONDAY- INTRO AND WRITING A PROGRAM
1. Practice your typing for 10 minutes.
2. Write this code in the EV3 Classroom program on your desktop. Save it as Claw.
3. You may have some time to play the Halloween games or other games from my website. NO printing!
TUESDAY - BUILD A ROBOT ARM
1. Follow the steps below to assist you in building this arm. It is slightly different than the one above. You will need some of the purple pieces from me if they are still not in your tote. The others can be any color, whatever you have in your box or can find.
2. Once you have your arm built, open your program from one of your computers and download the program. Test it out. If the claw is working great, then you can try to build the attachment in the first video to attach it to your arm.
3. Clean up. Store your arm on the counter in the middle of the room. Return your totes and log off. Sit until asked to line up.
WEDNESDAY- FINISH THE BUILD
1. You won't believe what she can do!
2. Use your robotic arm to stack blocks and build a castle. We will compete with teams if you want.
Can you pass an object from one claw to another?
Can you pass an object from one claw to another?
3. Build the puzzle below.
4. Log off and wait to line up.
THURSDAY - ANOTHER WAY TO USE THE CLAW.
1. Typing Club
2. Can you find a way to modify the claw to make improvements? Can you grab a pencil? A can?
What are some things we could do to make it work for other objects?
What are some things we could do to make it work for other objects?
3. Share any advancements you have made or even if they are just ideas.
FRIDAY - DISASSEMBLE AND PUT AWAY
1. Typing Club
2. Take apart your claw and put all the pieces in the correct place. Organize your tote and return it to the cabinet.
Then you may have some free time on pmasterson.net.
I may need some cleaners/helpers.
Then you may have some free time on pmasterson.net.
I may need some cleaners/helpers.
CSS STANDARDS:
ALGORITHMS AND PROGRAMMING
1B-AP-15 Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.
IMPACTS OF COMPUTING
1A-IC-16 Compare how people live and work before and after the implementation or adoption of new computing technology.



